About the project
The map keeps the score. In public. Forever.
HoldSPOT started from one stubborn idea: every interesting place on the internet is a fight for attention, but the fight itself is invisible. Rankings show the outcome; never the war. We put the war on the one canvas every human understands — the world map.
What we believe
Four promises, written down on day one
Every feature shipped this year was checked against the same four lines. When a shortcut broke one, the shortcut lost.
You play in ten seconds, not after a registration wizard. No account, no email, no download.
Every token move lands on one public ledger anyone can audit. Balances are never edited — they are the sum of the ledger.
The whole world can see what happens on the map — and nobody can see who you are. Your skill speaks; your identity stays home.
No pay-to-win, no power for sale. Support is voluntary, thanked with gifts — never a price list.
How we got here
One year, three chapters
We started building
A map, a crosshair, a marker you could drop — and people held their spots. The core loop worked before the game even existed. Read the whole story on the blog.
First playable versions
Battles that move Visibility, three tokens on one public ledger, and the hard lessons: every faucet we closed made the economy stronger. The audit-first design was born here.
Opening soon
Quests, bounties, SCALES projects, blind audits and the world boss are in the box. The doors open with a fresh map — the first markers will be the cheapest territory anyone will ever get.
The map is live
You can play right now — no signup. Drop your first marker and it is on the public map in ten seconds.
Get in touch
Write to us — no email needed
A question, a bug, a project idea, a press inquiry? Leave a message. It lands straight in the owner's panel — no forms, no third parties, no email address required.